
- #Phantom brigade update 9 how to#
- #Phantom brigade update 9 full#
Make high-level tactical decisions on the world map, manage your base, and decide how to apply your limited resources.Predict enemy movements, orchestrate precisely timed countermeasures and watch the action unfold.Cinematic spin on the turn-based genre.Outnumbered and out-gunned, lead The Brigade through a desperate campaign to retake their war-torn homeland. As the last surviving squad of mech pilots, you must capture enemy equipment and facilities to level the playing field.
#Phantom brigade update 9 full#
YOU CAN FIND THE FULL LIST OF KNOWN ISSUES HERE.Phantom Brigade is a hybrid real-time and turn-based tactical RPG, focusing on in-depth customization and player-driven stories. Various fixes to in-game modding system.Fixed workshop arms disappearing when re-entering the base.Fixed Arrow workshop projects using Knox names.
Fixed rarity on Arrow Heavy body part project (now common).Fixed only one unit at a time taking damage in a collision.The hard and medium versions of the Locked event now requires more supplies for using the tools option.Large Black Markets are now displayed as hostile entities.Assassination action is now dismissed when the event is abandoned.Fixed Kidnapped event resolving immediately.Base no longer triggers two events while Kidnapped event is active.Fixed salvage appearing on defeat after Decode in Defector event.Fixed Radio Station being non-interactable after successful Recon in Defector event.Fixed recovered items having recover preselected in the next salvage screen if broken in combat.Fixed various typos and text in salvage UI.Fixed loading during the War Memorial event forcing the player to disengage.“Received loot” updates no longer appears on victory.
Fixed possible to soft-lock if you’re in the danger state and you engage in combat during the Ransacked or Kidnapped events. Salvaging the war memorial now awards you a project. Fixed Intact parts and subsystems requiring the same amount of points to recover and to dismantle them. Fixed Radio Station showing old entity UI. Fixed Heavy Weapon projects producing no items or the wrong items. Fixed over world updates appearing when loading a save with an action in progress. Fixed alignment on tooltips on some tutorial UI. It is no longer possible to load during turn execution in combat. Fixed an exception after winning the Stakeout in the Defector event. Fixed an issue where the Dog event occurs when winning settlements. Fixed an issue where the Draft event could occur on liberated camps. Fixed duration on workshop actions being listed in seconds. Fixed narrative event window not appearing after a successful Draft Retry. Fixed successful Draft event not awarding players the correct amount of supplies. Projects and Supplies now appear on the salvage screen. Added unit count to Assassination and Draft event options. Starting Elbrus and Assault Rifle projects now have infinite charges. Reduced the amount of supplies awarded from mountain base. Reduced difficulty of the starting province camp. Reduced the difficulty of the Stealth scenario in the Draft event. Decreased the weight of standard long range tanks to the light weight category. Added small common part drop chance on Caches.
Reduced the amount of loot gained from Convoys. Reduced the amount of supplies gained from Bases. Reduced the amount of damage dealt to units on collision with other units and decreased the amount of damage dealt to vehicles when colliding with the environment. Retreat: appears once the mountain base is liberated and you have less than two active units. Stop: stops the base in place and pauses time. ? Added level UI to projects in the workshop, this is based on the level of liberated provinces. Added a hologram for when the workshop is inactive. Improved visuals on the construction arms and changed their inactive pose. 🦾 indicates changes due to community feedback